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Eve online beancounter implants
Eve online beancounter implants












eve online beancounter implants

Implants can't be manufactured, so your only ways to get them are:īecause of how limited they are, implants are very expensive on the market.

eve online beancounter implants

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eve online beancounter implants

  • Story of Seasons: Pioneers of Olive Town.
  • Pokémon Brilliant Diamond and Shining Pearl.
  • Low-Grade Virtue Set (+33.83% Scan probe strength), offered by the Sisters of Eve.
  • Low-Grade Harvest Set (+33.83% mining laser range), offered by ORE.
  • Low-Grade Edge Set (-26.94% booster side-effect duration), offered by the Intaki Syndicate.
  • Low-Grade Centurion Set (+33.83% Electronic warfare optimal range), offered by Mordus Legion.
  • Navy sets: sensor strength +7 (low-grade) or +75.63% (high-grade)
  • Talisman Set: -38.12% faster energy neutralizer and nosferatu effect (-26.94% low-grade).
  • Halo Set: -20.7% reduced signature radius (-14.3% low-grade).
  • Crystal Set: +53.63% shield boost amount (+33.83% low-grade).
  • Is it possible to get a list of all the set implants and what total stacking bonus is included? eg snake setPirate sets: (various effects) (Also have ZA-1 which is gas harvester cycle time)Īnyone care to fill in the 'set' for descerning 'people who build stuff' and 'people who research and invent stuff'? (Seems to be no equivalent for capital shield boosters)Ħ: Sprite KXX1000 - 3% less cap for capital remote shield transfersħ: 'Duelist' XX-1 - 3% capital projectile damageħ: Rifleman X1-Zeta - 3% capital energy turret damageħ: Gunsight ZGX100 - 3% capital hybrid damageħ: ZEX200 - 3% less cap for capital remote armour repsĪlchemist implants make a reasonable showing.ĩ: YA-1 (3% reduction to side effect magnitude)

    EVE ONLINE BEANCOUNTER IMPLANTS UPGRADE

    They both go into slot 6 though, and so are in all ways worse)ħ: Michi's excavation augmentor (5% mining yield, probably very expensive)ġ0: Highwall HX-1 (increase mining yield)Ħ: KMB-50 (3% CPU, which you need to fit 2 ice harvester upgrade IIs to a mackinaw)ġ0:'Yeti' BX-1 (Ice harvester cycle time)Ħ: 'Gentry' ZEX 100 - capital repper duration. (there's also a 3% energy grid upgrades CPU implant, and a 3% shield uprgade powergrid implant. But it is cheap p)Ħ: SX-1 (small proj)| G1-Alpha (small energy) | ZGS100 (small hybrid)ħ: ZGC100 (turret falloff) | G1-Beta (turret cap use) | AX-1 (3% tracking)Ĩ: MX-1 (Med proj) | G1-Gamma (med laser) | ZGM100 (med hybrid)ĩ: Lancer G1-Delta - 3% turret RoF | Gunslinger CX-1 3% turret damage | ZGA100 - turret optimalġ0: LX-1 (3% large projectile damage) | G1-Epsilon (3% large energy damage | ZGL100 (3% large hybrid damage) | KZA100 (turret cpu need)Ħ: PG4 - 3% grid | KMB-50 3% CPU | KTA100 (-3% launcher CPU)ħ: GU4 - 3% less cpu for energy grid upgrades (yeah, it is shit, but it's also cheap) (Combine cap users and shield users if you're a cap using shield tanker )Ĩ: ZET300 - 3% hull hp (woo!. Maybe it's worth looking at the booster implants below? The rest don't really seem worth the slot space any more. I can't think why you'd want anything other than: (No suprise there then)Ħ: ZMU1000 - 3% cruise damage (Also ZMT1000 for Torps) | KTA100 (launcher CPU)ħ: ZMH1000 - 3% heavy missile damage (ZME1000 = HAMs) | (3% flight velocity ZML100) | (3% flight time ZMC100)Ĩ: ZMA1000 - 3% explosion radius on cruise/heavy/light missilesĩ: ZMS100 - 3% exp vel (this slot also has ZMN1000 or ZMR1000 for light missile or rocket damage respectively)Įdit: Since QR change our speed implants: Slot 6 seems to get most of the good ones, and it also clashes with like, omegas. So I thought I'd just bash down some implants that work well together, because I don't know about you, but I get fed up of trying to figure out what they're called. pricey, and require high levels of cybernetics, but. Copy/pasted from SHC, please PM me if you are the author and want credit














    Eve online beancounter implants