

Implants can't be manufactured, so your only ways to get them are:īecause of how limited they are, implants are very expensive on the market.

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EVE ONLINE BEANCOUNTER IMPLANTS UPGRADE
They both go into slot 6 though, and so are in all ways worse)ħ: Michi's excavation augmentor (5% mining yield, probably very expensive)ġ0: Highwall HX-1 (increase mining yield)Ħ: KMB-50 (3% CPU, which you need to fit 2 ice harvester upgrade IIs to a mackinaw)ġ0:'Yeti' BX-1 (Ice harvester cycle time)Ħ: 'Gentry' ZEX 100 - capital repper duration. (there's also a 3% energy grid upgrades CPU implant, and a 3% shield uprgade powergrid implant. But it is cheap p)Ħ: SX-1 (small proj)| G1-Alpha (small energy) | ZGS100 (small hybrid)ħ: ZGC100 (turret falloff) | G1-Beta (turret cap use) | AX-1 (3% tracking)Ĩ: MX-1 (Med proj) | G1-Gamma (med laser) | ZGM100 (med hybrid)ĩ: Lancer G1-Delta - 3% turret RoF | Gunslinger CX-1 3% turret damage | ZGA100 - turret optimalġ0: LX-1 (3% large projectile damage) | G1-Epsilon (3% large energy damage | ZGL100 (3% large hybrid damage) | KZA100 (turret cpu need)Ħ: PG4 - 3% grid | KMB-50 3% CPU | KTA100 (-3% launcher CPU)ħ: GU4 - 3% less cpu for energy grid upgrades (yeah, it is shit, but it's also cheap) (Combine cap users and shield users if you're a cap using shield tanker )Ĩ: ZET300 - 3% hull hp (woo!. Maybe it's worth looking at the booster implants below? The rest don't really seem worth the slot space any more. I can't think why you'd want anything other than: (No suprise there then)Ħ: ZMU1000 - 3% cruise damage (Also ZMT1000 for Torps) | KTA100 (launcher CPU)ħ: ZMH1000 - 3% heavy missile damage (ZME1000 = HAMs) | (3% flight velocity ZML100) | (3% flight time ZMC100)Ĩ: ZMA1000 - 3% explosion radius on cruise/heavy/light missilesĩ: ZMS100 - 3% exp vel (this slot also has ZMN1000 or ZMR1000 for light missile or rocket damage respectively)Įdit: Since QR change our speed implants: Slot 6 seems to get most of the good ones, and it also clashes with like, omegas. So I thought I'd just bash down some implants that work well together, because I don't know about you, but I get fed up of trying to figure out what they're called. pricey, and require high levels of cybernetics, but. Copy/pasted from SHC, please PM me if you are the author and want credit
